2-D - a 2-Dimensional
form or an image created in it
3-D - a 3-Dimensional
form or an image created in it.
3-D Space -
The Z-axis measures the depth of an object
in a 3-D world. Each object is composed of
a group of vertices (points) that form a polygon,
which in turn combine to form a more complex
object. Assuming that the X-axis and the Y-axis
define the plane in which the screen (the
front of your monitor) is included, the Z-axis
measures the distance from a point to the
screen. In a 2-D image the polygons would
just be flat, but in a 3-D image the polygons
actually have depth enabling some polygons
to be located either partially or completely
behind others. It is this depth that makes
a 3-D world come alive.
Anti-Aliasing
- A software technique for smoothing the jagged
appearance of curved or diagonal lines caused
by poor resolution on a display screen. Methods
of anti-aliasing include surrounding pixels
with intermediate shades, and manipulating
the size and horizontal alignment of pixels
Background - the part of a painting
representing what lies behind objects in the
foreground
Background Picture - 2-D images used
as backdrops for your 3-D scene
Definition
- what something means (duh)
Dimension -
measure in one direction; specifically: one
of three coordinates determining a position
in space (X, Y, Z)
Edge - the connection
between two vertices, or one side of a face
Export - saving
things out of a program to the computers hard
drive in formats other programs can read
Face - a part of
a surface of a 3-D object defined on the computer
by three or four vertices. Objects are collections
of faces and/or vertices
Figure - the
body of a character in your scene
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Foreground
- the part of a scene or representation that
is nearest to and in front of the view
Light - spotlights,
directional lights, point/omni lights, and
ambient lights are all different ways the
computer is told about the light sources in
a given scene and how they affect things inside
of that scene.
Import - bringing
an object created and saved in another program
into the one you are currently using.
Interface -
the part of a computer program designed to
allow a computer user to interact easily with
the information being displayed typically
by using a mouse to make choices from menus
or groups of icons
Object - a grouping
of vertices and faces coming together to form
a greater, more complex form
Polygon - the
same as a face
Prop - In Poser
3, a "prop" is any object for use with a figure.
Example: a stick, can, box, hat, etc.
Render - the act
of turning a 3-D scene into a 2-D image. This
can either happen instantly or as you see
it (often referred to as "real-time"),
or over an extended period of time determined
by the speed of you computer.
RBG - Each color
in a computer image is defined by a value
(from 0-255) on the Red scale, a value (from
0-255) on the Green scale and a value (from
0-255) on the Blue scale. For example bright
Red is 255,0,0, and Yellow is 255, 255, 0.
All values are additive, meaning they get
brighter the higher all three values rise.
White is 255, 255, 255.
Scene - a collection
of figures, props, lights, and/or background
pictures necessary to compose part of a story
Texture - an
image that simulates the appearance of a real
surface material (sand, marble, wood)
Translate -
to move in 3-D space (to subject to a mathematical
translation)
Vertex - a point
in 3-D space that helps define an object
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