Section
Map:
1. Introduction
to 3D / 2. Using
Poser prt.1 / 3. Using
Poser prt.2 / 4.
3D Glossary |
Using
Poser: Part 1
by Dudley Bryan Jr. |
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Why not use some other slick 3-D package to
put together some snazzy graphics for your new game?
Well, the special thing about Poser, is that it is
a program specially made to help artists and non-artists
alike, pose and render 3-D figures into beautiful
2-D artwork. Because Poser was made specifically for
this purpose, you'll quickly find yourself up and
posing seconds after launching the program. Whether
you're creating big bad sumo wrestlers, super hoeroes,
super models, horses, or skeleton warriors, Poser's
chock full of options for getting the results you
want. A lot about the figures in Poser are made for
you ahead of time, and the software allows you to
change the proportions them to more closely resemble
what you're trying to create. You can change the lighting,
the color of objects, and even their textures. Poser
also allows you to bring in 3-D objects made in other
programs to use with its figures.
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The first thing to understand
about using Poser, is how to use its controls.
Poser has a very cool looking interface (see
glossary if you don't know what an interface
is).
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Below is a list of many of the important controls,
and a quick description of what they do. When
controls refer to X, Y, and Z, they a refering
to the established axes of 3-D space. X measures
distance left and right your computer screen,
Y measures distance up and down, and the Z
axis measures depth into the computer.
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Topic
#3: Using Poser: Part 2
Next
we move on to some other
interesting features of Poser..
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