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PageNode

The page node is always a descendent of the DocumentNode. Most plugins only need to access the current page accessed via figma.currentPage.

Page properties

type: 'PAGE' [readonly]

The type of this node, represented by the string literal "PAGE"


clone(): PageNode

Create a clone of this page, parented under figma.root. Prototyping connections will be copied such that they point to their equivalent in the cloned page. Components will be cloned as instances who master is the original component.


guides: ReadonlyArray<Guide>

The guides on this page.

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selection: ReadonlyArray<SceneNode>

The selected nodes on this page. Each page stores its own selection separately. The ordering of nodes in the selection is unspecified, you should not be relying on it.

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selectedTextRange: { node: TextNode; start: number; end: number } | null

The current text node being edited, if any, and the text currently being selected within that text node.

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flowStartingPoints: ReadonlyArray<{ nodeId: string; name: string }>

The sorted list of flow starting points used when accessing Presentation view.

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backgrounds: ReadonlyArray<Paint>

The background color of the canvas (currently only supports a single solid color paint).


prototypeBackgrounds: ReadonlyArray<Paint>

The background color of the prototype (currently only supports a single solid color paint).


prototypeStartNode: FrameNode | GroupNode | ComponentNode | InstanceNode | null [readonly]

The starting point when launching a prototype. Prototypes with a starting node contain all frames reachable from that node. Prototypes without a starting node contain all frames on the current page. Note that prototypes are per-page.


Base node properties

id: string [readonly]

An internal identifier for a node. Plugins typically don't need to use this since you can usually just access a node directly.

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parent: (BaseNode & ChildrenMixin) | null [readonly]

Returns the parent of this node, if any. This property is not meant to be directly edited. To reparent, see appendChild.

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name: string

The name of the layer that appears in the layers panel. Calling figma.root.name will return the name, read-only, of the current file.

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removed: boolean [readonly]

Returns true if this node has been removed since it was first accessed. If your plugin stays open for a while and stores references to nodes, you should write your code defensively and check that the nodes haven't been removed by the user.

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toString(): string

Returns a string representation of the node. For debugging purposes only, do not rely on the exact output of this string in production code.

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remove(): void

Removes this node and all of its children from the document.

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setRelaunchData(data: { [command: string]: string }): void

Sets state on the node to show a button and description when the node is selected. Clears the button and description when relaunchData is {}.

info

In Figma and Dev Mode, this shows up in the properties panel. In FigJam, this shows up in the property menu. See here for examples.

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getRelaunchData(): { [command: string]: string }

Retreives the reluanch data stored on this node using setRelaunchData


isAsset: boolean [readonly]

Returns true if Figma detects that a node is an asset, otherwise returns false. An asset is is either an icon or a raster image.

This property is useful if you’re building a plugin for code generation.

info

This property uses a set of heuristics to determine if a node is an asset. At a high level an icon is a small vector graphic and an image is a node with an image fill.


getCSSAsync(): Promise<{ [key: string]: string }>

Resolves to a JSON object of CSS properties of the node. This is the same CSS that Figma shows in the inspect panel and is helpful if you are building a plugin for code generation.


Plugin data properties

getPluginData(key: string): string

Retrieves custom information that was stored on this node or style using setPluginData. If there is no data stored for the provided key, an empty string is returned.


setPluginData(key: string, value: string): void

Lets you store custom information on any node or style, private to your plugin.

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getPluginDataKeys(): string[]

Retrieves a list of all keys stored on this node or style using using setPluginData. This enables iterating through all data stored privately on a node or style by your plugin.


getSharedPluginData(namespace: string, key: string): string

Retrieves custom information that was stored on this node or style using setSharedPluginData. If there is no data stored for the provided namespace and key, an empty string is returned.


setSharedPluginData(namespace: string, key: string, value: string): void

Lets you store custom information on any node or style, public to all plugins.

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getSharedPluginDataKeys(namespace: string): string[]

Retrieves a list of all keys stored on this node or style using setSharedPluginData. This enables iterating through all data stored in a given namespace.


Dev resource properties

getDevResourcesAsync(options?: { includeChildren: boolean }): Promise<DevResourceWithNodeId[]>

Gets all of the dev resources on a node. This includes any inherited dev resources from components and component sets.

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addDevResourceAsync(url: string, name?: string): Promise<void>

Adds a dev resource to a node. This will fail if the node already has a dev resource with the same url.

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editDevResourceAsync(currentUrl: string, newValue: { name: string; url: string }): Promise<void>

Edits a dev resource on a node. This will fail if the node does not have a dev resource with the same url.

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deleteDevResourceAsync(url: string): Promise<void>

Deletes a dev resource on a node. This will fail if the node does not have a dev resource with the same url.

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setDevResourcePreviewAsync(url: string, preview: PlainTextElement): Promise<void>

caution

This is a private API only available to Figma partners


children: ReadonlyArray<SceneNode> [readonly]

The list of children, sorted back-to-front. That is, the first child in the array is the bottommost layer on the screen, and the last child in the array is the topmost layer.

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appendChild(child: SceneNode): void

Adds a new child to the end of the children array. That is, visually on top of all other children.

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insertChild(index: number, child: SceneNode): void

Adds a new child at the specified index in the children array.

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findChildren(callback?: (node: SceneNode) => boolean): SceneNode[]

Searches the immediate children of this node (i.e. not including the children's children). Returns all nodes for which callback returns true.

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findChild(callback: (node: SceneNode) => boolean): SceneNode | null

Searches the immediate children of this node (i.e. not including the children's children). Returns the first node for which callback returns true.

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findAll(callback?: (node: SceneNode) => boolean): SceneNode[]

Searches this entire subtree (this node's children, its children's children, etc). Returns all nodes for which callback returns true.

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findOne(callback: (node: SceneNode) => boolean): SceneNode | null

Searches this entire subtree (this node's children, its children's children, etc). Returns the first node for which callback returns true.

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findAllWithCriteria<T extends NodeType[]>(criteria: FindAllCriteria<T>): Array<{ type: T[number] } & SceneNode>

Searches this entire subtree (this node's children, its children's children, etc). Returns all nodes that satisfy all of specified criteria.

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findWidgetNodesByWidgetId(widgetId: string): Array<WidgetNode>

Searches this entire subtree (this node's children, its children's children, etc). Returns all widget nodes that match the provided widgetId.

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exportSettings: ReadonlyArray<ExportSettings>

List of export settings stored on the node. For help on how to change this value, see Editing Properties.


exportAsync(settings?: ExportSettings): Promise<Uint8Array>

exportAsync(settings: ExportSettingsSVGString): Promise<string>

exportAsync(settings: ExportSettingsREST): Promise<Object>

Exports the node as an encoded image.

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