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PolygonNode

The polygon node allows you to create a regular convex polygon with three or more sides. Polygons can be created using figma.createPolygon.

Polygon properties

type: 'POLYGON' [readonly]

The type of this node, represented by the string literal "POLYGON"


clone(): PolygonNode

Duplicates the polygon node. By default, the duplicate will be parented under figma.currentPage.


pointCount: number

Number of sides of the polygon. Must be an integer >= 3.


Base node properties

id: string [readonly]

An internal identifier for a node. Plugins typically don't need to use this since you can usually just access a node directly.

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parent: (BaseNode & ChildrenMixin) | null [readonly]

Returns the parent of this node, if any. This property is not meant to be directly edited. To reparent, see appendChild.

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name: string

The name of the layer that appears in the layers panel. This may update automatically for text layers. Returns the name of the current file on figma.root (read-only).

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removed: boolean [readonly]

Returns true if this node has been removed since it was first accessed. If your plugin stays open for a while and stores references to nodes, you should write your code defensively and check that the nodes haven't been removed by the user.

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toString(): string

Returns a string representation of the node. For debugging purposes only, do not rely on the exact output of this string in production code.

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remove(): void

Removes this node and all of its children from the document.

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setRelaunchData(data: { [command: string]: string }): void

Sets state on the node to show a button and description when the node is selected. Clears the button and description when relaunchData is {}.

info

In Figma, this shows up in the properties panel. In FigJam, this shows up in the property menu. See here for examples.

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getRelaunchData(): { [command: string]: string }

Retreives the reluanch data stored on this node using setRelaunchData


getPluginData(key: string): string

Retrieves custom information that was stored on this node or style using setPluginData. If there is no data stored for the provided key, an empty string is returned.


setPluginData(key: string, value: string): void

Lets you store custom information on any node or style, private to your plugin.

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getPluginDataKeys(): string[]

Retrieves a list of all keys stored on this node or style using using setPluginData. This enables iterating through all data stored privately on a node or style by your plugin.


getSharedPluginData(namespace: string, key: string): string

Retrieves custom information that was stored on this node or style using setSharedPluginData. If there is no data stored for the provided namespace and key, an empty string is returned.


setSharedPluginData(namespace: string, key: string, value: string): void

Lets you store custom information on any node or style, public to all plugins.

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getSharedPluginDataKeys(namespace: string): string[]

Retrieves a list of all keys stored on this node or style using setSharedPluginData. This enables iterating through all data stored in a given namespace.


Scene node properties

visible: boolean

Whether the node is visible or not. Does not affect a plugin's ability to access the node.

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locked: boolean

Whether the node is locked or not, preventing certain user interactions on the canvas such as selecting and dragging. Does not affect a plugin's ability to write to those properties.

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stuckNodes: SceneNode[]

An array of nodes that are "stuck" to this node. In FigJam, stamps, highlights, and some widgets can "stick" to other nodes if they are dragged on top of another node.

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componentPropertyReferences: { [nodeProperty in 'visible' | 'characters' | 'mainComponent']: string } | null

All component properties that are attached on this node. A node can only have componentPropertyReferences if it is a component sublayer and is not nested within an instance node. Is null otherwise. The value in the key-value pair refers to the component property name as returned by componentPropertyDefinitions on the containing component or component set.


opacity: number

Opacity of the node, as shown in the Layer panel. Must be between 0 and 1.


blendMode: BlendMode

Blend mode of this node, as shown in the Layer panel. In addition to the blend modes that paints & effects support, the layer blend mode can also have the value PASS_THROUGH.


isMask: boolean

Whether this node is a mask. A mask node masks its subsequent siblings.


effects: ReadonlyArray<Effect>

Array of effects. See Effect type. For help on how to change this value, see Editing Properties.


effectStyleId: string

The id of the EffectStyle object that the properties of this node are linked to.


cornerRadius: number | figma.mixed

The number of pixels to round the corners of the object by.

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cornerSmoothing: number

A value that lets you control how "smooth" the corners are. Ranges from 0 to 1.

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fills: ReadonlyArray<Paint> | figma.mixed

The paints used to fill the area of the shape. For help on how to change this value, see Editing Properties.

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fillStyleId: string | figma.mixed

The id of the PaintStyle object that the fills property of this node is linked to.

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strokes: ReadonlyArray<Paint>

The paints used to fill the area of the shape's strokes. For help on how to change this value, see Editing Properties.


strokeStyleId: string

The id of the PaintStyle object that the strokes property of this node is linked to.


strokeWeight: number

The thickness of the stroke, in pixels. This value must be non-negative and can be fractional.

caution

For rectangle nodes or frame-like nodes, this property may return a stale value if the node is using individual stroke weights.

info

For rectangle nodes or frame-like nodes, individual stroke weights can be set for each side using the following properties:


strokeJoin: StrokeJoin | figma.mixed

The decoration applied to vertices which have two or more connected segments.

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strokeAlign: 'CENTER' | 'INSIDE' | 'OUTSIDE'

The alignment of the stroke with respect to the boundaries of the shape.

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dashPattern: ReadonlyArray<number>

A list of numbers specifying alternating dash and gap lengths, in pixels.


strokeGeometry: VectorPaths

An array of paths representing the object strokes relative to the node. StrokeGeometry is always from the center regardless of the nodes strokeAlign.


strokeCap: StrokeCap | figma.mixed

The decoration applied to vertices which have only one connected segment.

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strokeMiterLimit: number

The miter limit on the stroke. This is the same as the SVG miter limit.


outlineStroke(): VectorNode | null

This method performs an action similar to using the "Outline Stroke" function in the editor from the right-click menu. However, this method creates and returns a new node while leaving the original intact. Returns null if the node has no strokes.


fillGeometry: VectorPaths

An array of paths representing the object fills relative to the node.


absoluteTransform: Transform [readonly]

The position of a node relative to its containing page as a Transform matrix.


relativeTransform: Transform

The position of a node relative to its containing parent as a Transform matrix. Not used for scaling, see width and height instead. Read the details page to understand the nuances of this property.

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x: number

The position of the node. Identical to relativeTransform[0][2].

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y: number

The position of the node. Identical to relativeTransform[1][2].

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rotation: number

The rotation of the node in degrees. Returns values from -180 to 180. Identical to Math.atan2(-m10, m00) in the relativeTransform matrix. When setting rotation, it will also set m00, m01, m10, m11.

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width: number [readonly]

The width of the node. Use a resizing method to change this value.


height: number [readonly]

The height of the node. Use a resizing method to change this value.


absoluteRenderBounds: Rect | null [readonly]

The actual bounds of a node accounting for drop shadows, thick strokes, and anything else that may fall outside the node's regular bounding box defined in x, y, width, and height. The x and y inside this property represent the absolute position of the node on the page. This value will be null if the node is invisible.


constrainProportions: boolean

When toggled, causes the layer to keep its proportions when the user resizes it via the properties panel.


layoutAlign: 'MIN' | 'CENTER' | 'MAX' | 'STRETCH' | 'INHERIT'

Applicable only on direct children of auto-layout frames, ignored otherwise. Determines if the layer should stretch along the parent’s counter axis. Defaults to “INHERIT”.

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layoutGrow: number

This property is applicable only for direct children of auto-layout frames, ignored otherwise. Determines whether a layer should stretch along the parent’s primary axis. 0 corresponds to a fixed size and 1 corresponds to stretch.

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layoutPositioning: 'AUTO' | 'ABSOLUTE'

This property is applicable only for direct children of auto-layout frames. Determines whether a layer's size and position should be dermined by auto-layout settings or manually adjustable.

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resize(width: number, height: number): void

Resizes the node. If the node contains children with constraints, it applies those constraints during resizing. If the parent has auto-layout, causes the parent to be resized.

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resizeWithoutConstraints(width: number, height: number): void

Resizes the node. Children of the node are never resized, even if those children have constraints. If the parent has auto-layout, causes the parent to be resized (this constraint cannot be ignored).

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rescale(scale: number): void

Rescales the node. This API function is the equivalent of using the Scale Tool from the toolbar.

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constraints: Constraints

Constraints of this node relative to its containing FrameNode, if any.

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exportSettings: ReadonlyArray<ExportSettings>

List of export settings stored on the node. For help on how to change this value, see Editing Properties.


exportAsync(settings?: ExportSettings): Promise<Uint8Array>

Exports the node as an encoded image.

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reactions: ReadonlyArray<Reaction>

List of Reactions on this node, which includes both the method of interaction with this node in a prototype, and the behavior of that interaction. For help on how to change this value, see Editing Properties.

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