flatten
Flattens every node in nodes into a new vector network.
Signature
flatten(nodes: ReadonlyArray<BaseNode>, parent?: BaseNode & ChildrenMixin, index?: number): VectorNode
Parameters
nodes
The list of nodes in the new group. This list must be non-empty and cannot include any node that cannot be reparented, such as children of instances. Make a copy of those nodes first if necessary.
parent
The node under which the new vector will be created. This is similar to parent.appendChild(group)
and defaults to figma.currentPage
if left unspecified.
index
An optional index argument that specifies where inside parent
the new vector will be created. When this argument is not provided, it will default to appending the vector as the last (topmost) child. This is similar to the index argument in parent.insertChild(index, group)
.
Remarks
This API is roughly the equivalent of pressing Ctrl-E/⌘E in the editor, but flattens the specified list of nodes rather than the current selection. You may still, of course, flatten the current selection by passing it as an argument:
figma.flatten(figma.currentPage.selection, parent)
Since flattening involves moving nodes to a different parent, this operation is subject to many reparenting restrictions:
Possible error cases
First argument must be an array of at least one node
Cannot insert node at index greater than the number of existing siblings
Grouped nodes must be in the same page as the parent
Cannot move node. Node is the scene root, which cannot be reparented
Cannot move node. Doing so would create a parenting cycle
Cannot move node. The root node cannot have children of type other than PAGE
Cannot move node. Nodes other than the root node cannot have children of type PAGE
Cannot move node. New parent is of a type that cannot have children
Cannot move node. New parent is a internal, readonly-only node
Cannot move node. Node is an internal, readonly-only node
Cannot move node. New parent is an instance or is inside of an instance
Cannot move node. Node is inside of an instance
Cannot move node. Reparenting would create a component cycle
Cannot move node. Reparenting would create a component inside a component
Cannot move node. Reparenting would create a component set cycle
Cannot move node. A COMPONENT_SET node cannot have children of type other than COMPONENT