appendChild
Adds a new child to the end of the children
array. That is, visually on top of all other children.
Supported On:
Signature
appendChild(child: SceneNode): void
Remarks
Reparenting nodes is subject to many restrictions. For example, some nodes cannot be moved, others would break the document if moved. Below are possible exceptions that can be thrown if the operation is invalid.
If this is called on an auto-layout frame, calling this function can cause this layer to be resized and children to be moved.
Possible error cases
Cannot move node. Node is the scene root, which cannot be reparented
Cannot move node. Doing so would create a parenting cycle
Cannot move node. The root node cannot have children of type other than PAGE
Cannot move node. Nodes other than the root node cannot have children of type PAGE
Cannot move node. New parent is of a type that cannot have children
Cannot move node. New parent is a internal, readonly-only node
Cannot move node. Node is an internal, readonly-only node
Cannot move node. New parent is an instance or is inside of an instance
Cannot move node. Node is inside of an instance
Cannot move node. Reparenting would create a component cycle
Cannot move node. Reparenting would create a component inside a component
Cannot move node. Reparenting would create a component set cycle
Cannot move node. A COMPONENT_SET node cannot have children of type other than COMPONENT