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Requiring Payment


The Payments API allows you to to create custom time or usage-based free trials for plugins and widgets. Here are some examples of free trial experiences you can create:

  • A remove background plugin that lets you remove the background from five images before having to pay
  • A stock illustration plugin that gives you free access to a library of PNG illustrations, but requires payment to access vector illustrations
  • A vector editing plugin that lets you warp or bloat vectors for free, but requires payment for rendering text on a path and other more powerful vector manipulation features
  • A copy-editing plugin includes a 30 day free trial

You can use this API to:

  • Read metadata about a user’s payment status and usage of your resource
  • Kick off a checkout flow so a user can pay for your resource

If you customize the free trial experience for a plugin or widget, you must include information in the resource’s description that clearly explains what’s included in the trial and how long the trial lasts (if time-based).

Getting Started

In order to use the Payments API, you must first add "payments" to the "permissions" field in your manifest.json:

"name": "My plugin",
"id": "{your id here}",
"api": "1.0.0",
"main": "code.js",
"ui": "ui.html",
"permissions": ["payments"]

If your manifest.json doesn’t contain this field, Payments API methods will throw errors when called.

An Example

Below is a simple paid plugin implementation that checks whether the user has paid for the plugin or is currently in a time-based free trial. If not, it kicks off the checkout flow. Otherwise, the plugin displays a message to the user.

async function run() {
if (figma.payments.status.type === "PAID") {
figma.notify("USER HAS PAID");
} else {
// figma.payments.status.type === "UNPAID"
const ONE_DAY_IN_SECONDS = 60 * 60 * 24;
const secondsSinceFirstRun = figma.payments.getUserFirstRanSecondsAgo();
const daysSinceFirstRun = secondsSinceFirstRun / ONE_DAY_IN_SECONDS;
if (daysSinceFirstRun > 3) {
await figma.payments.initiateCheckoutAsync({
interstitial: "TRIAL_ENDED",
if (figma.payments.status.type === "UNPAID") {
} else {
figma.notify("USER JUST PAID");
} else {


You can find more examples of using the Payments API here.

When to call initiateCheckoutAsync

The main way to kick off the checkout flow is to call figma.payments.initiateCheckoutAsync. When called, the user will be prompted to enter their payment information and purchase your resource.

There are certain cases where calling figma.payments.initiateCheckoutAsync will throw an exception and this table describes how to avoid them:

Query mode with Plugin ParametersPut calls to this function inside your "run" event handler.
Query mode with Text Review PluginsUse figma.payments.requestCheckout instead.
During widget renderingPut calls to this function inside your widget event handlers.