In early 2017, shortly after I joined Figma, the team kicked off its first official “Quality Week.” Everyone at the company paused their projects for a major spring cleaning of the product. Engineers and designers alike addressed a bunch of smaller, “not mission critical but annoying nonetheless” bugs, and made much-needed improvements to existing features.
At the time I was surprised that such a fast-moving startup would invest resources in this, but I soon learned why quality matters so much at Figma. Designers spend hours on end using our tool, so the smallest imperfections can compound.
By spending an entire week exclusively dedicated to fixing bugs — instead of continuing to ship at all costs — we try to deliver a faster, smoother and more intuitive tool for all the designers, developers, marketers, and product managers out there.
It’s grunt work that matters, and it brings a great deal of satisfaction to us personally.
We decided to make Quality Week an ongoing Figma tradition so that’s how we started 2018. Two teams of engineers joined forces to work on a broad selection of bugs, prioritizing features that were legitimately broken or not up to par for a professional grade design tool. For a full list of the improvements, check out our release notes.