When I switched to Figma, my experience working with developers totally changed. Instead of handing off designs to them at the end of the process, I was able to involve them from the beginning. From the moment I started wireframing, I'd share the Figma URL — which stays up to date since Figma files are on the web — and they would give feedback and ask important clarifying questions. The resulting conversations shaped the designs in meaningful ways. It also helped us avoid any big surprises when designs were ready to be implemented in code. (I like to say Figma took me "from handoff to handshake" 😉.)
Because developer collaboration is such an important part of the design process, we're committed to evolving and improving the experience in Figma. In the past couple of weeks we made some small but important tweaks to support collaboration with engineers. In this article I'll highlight a couple of these changes and share a few tips that many of our users have found helpful in their own workflows.
One of our latest updates makes it easier for developers to discover where components come from. Even if they have view-only access, they can now select a component instance and choose "go to master component" from the context menu (or alternatively in the code view of the right-hand properties panel) just like editors of the file. Figma will then take them to the location of the parent component, whether it's located in the same file or a different one.
By seeing where the component is coming from, the developer has more context. They can deduce whether a component is part of the official design system or if it's a new element created by the designer for this specific project. That helps them figure out whether it already exists in their system, or if it needs to be built from scratch. In comparing the master component to the instance, the developer can also better understand the nature of the overrides that were applied to the instance.
If you think this new functionality will be useful, make sure developers on your team have view access to your libraries as well (otherwise they may get taken to a file where a master component resides, only to arrive at a 404 error 😆).
The second tweak we made is with component descriptions. We now show them in the code panel, so developers can review any information you include. I recommend adding details here that will help people understand how a component fits into your design system.
You might include:
We hope those little updates make your 'handshake' with developers go more smoothly! In addition, I wanted to share a collection of tips that have helped me collaborate with engineers in Figma.
When you're creating type, color, and effect styles, give them names that align with color names you're using in code (for example, token or variable names). Developers will then see these names in the code panel in Figma. They'll surface as comments in the CSS view, and as line items in the table view. This can enable developers to implement variables in some cases, rather than hard-coded values (like hex values) that might exist in their system.
Some teams may even take a functional approach to naming their styles. This method can be useful for adding a layer of semantics to the naming scheme. For example, you could name a color based on its hue, but that wouldn't describe its intended use case. Teams who choose instead to implement a functional naming system add a level of abstraction to their naming to ensure proper usage for both the designer and the developer. For example: a drop shadow named $modal-shadow or color named $alert-warning makes it clear which style to use where.
Figma has built-in contextual visualizations to display redlines for measurements and distances. Viewers can access them by selecting elements and hovering over other elements that they want to measure the distance between. This can reduce most of the arduous effort associated with manual redlining when creating specification docs for developers.
But sometimes it can be beneficial to add annotations or manual redlines to the canvas when you want to provide additional information. I recommend doing so when you want to:
It's good practice to clearly communicate which parts of your work are ready for implementation. That way, you don't send developers deep sea diving into your designs to figure it out for themselves. There are many paths to communicating the 'ready file' status in Figma. Here are a few ways we've seen teams do it:
When you invite developers into your projects earlier, you create more transparent workflows and ensure no one is left in the dark. Developers can then ask clarifying questions throughout files and flag any potential issues early instead of at the time of implementation.
We hope this recommendation, combined with some of the improvements and tips outlined above, will streamline your process of going from concept to implementation. If you have more tips and tricks that have helped your workflow, please share them on our online Spectrum community!