ICYMI: An Overview of Figma’s Feature Release Week

Jason Pearson, Head of Support

Hey everyone. I’m Jason and I lead our support efforts here at Figma. If you’ve ever messaged us, we’ve probably spoken.

You’re a persuasive bunch and your passion for our product keeps us energized. Recently we celebrated our one year anniversary here at Figma, and we wanted to do something fun and unexpected for our community.

I’ve had a number of conversations with users who were quick to point out how fast we were shipping. One morning, after yet another tweet saying, “I can’t wait to see what Figma does next year” I replied, “Next year? Just wait until next week!” Yes, I’m terrible at keeping secrets and I knew we were launching features the following week.

In a meeting later that day I suggested we ship a new feature each day from Monday through Saturday. The team agreed and #6DaysofShipping was born!

From power user functionality, like nested instance swapping, to beginner-level tips, like our complete keyboard shortcut list, we hope we delivered something for everyone. A mixed bag perhaps, but as it turned out, it was a fun week for us, and people looked forward to what each day would bring.

ICYMI, here’s a quick recap of Figma’s #6DaysofShipping celebration:

Scrubbable inputs

(Help content)

If you can’t tell, we’re having a lot of fun taking Figma to the next level. Now that we’ve nailed the foundation of our platform, we want to make using it as powerful, effortless and enjoyable as possible.

Do you have feature suggestions, or just want to chat about Figma? Kick off a conversation over on our user forum and keep the conversations coming.

And of course, stay tuned for what’s next…In fact, we couldn’t help ourselves and have another release later today.

Related Content

Carmel DeAmicis |
5 books that shaped the design approach of Airbnb’s Jon Gold
Like the Figma staff, Jon’s a bit of a nerd, so we sat him down to find out what books shaped him as a designer.
Carmel DeAmicis |
5 essential ways to use design constraints
Remember the good ‘ol era of tech design, when you had to create interfaces — at most — for a PC and a Mac? Me neither.